Trusted by Global Leaders to
Solve Retention & Motivation
Stop Guessing, Start Architecting
We partner with C-Suite leaders at organizations like Microsoft, Google, and Toyota to build digital ecosystems that intrinsically motivate users.
By bridging Silicon Valley game mechanics with Stanford learning science, we solve the crisis of disengagement.
GLOBAL STRATEGIC IMPACT: I've briefed high-level leaders including a prime minister, a US Navy admiral, and multiple consul generals on how my areas of expertise intersect with solving complex human behavior challenges.
EXPERT IN ENGAGEMENT DESIGN: I leverage over two decades of game design and engagement expertise to help organizations like Google and Quizlet transform their user experiences, driving measurable improvements in engagement, retention, and business outcomes.
GAME INDUSTRY VETERAN: I've shaped critically acclaimed titles at industry giants including Electronic Arts, Maxis, and PlayFirst, pioneering engagement strategies that reached millions of users.
STRATEGIC C-SUITE ADVISOR: I partner with executives at global leaders in Toyota, Microsoft, and Santander Bank to transform user engagement and drive innovation through evidence-based behavioral design.
RECOGNIZED INDUSTRY EXPERT: My insights on engagement and game design have been featured across major media outlets including Forbes, NBC, NPR, and the San Francisco Chronicle.
STANFORD INVITED LECTURER: I teach cutting-edge engagement principles at Stanford's Graduate School of Education, preparing tomorrow's innovators to design more effective learning experiences.
Testimonials
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"Chris has been crucial to the success of our AI Literacy gamified experience."
Kevin Holst, Senior Strategic Partnership Manager at Google
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"His deep expertise in motivation, gamification, game mechanics, and learning science was instrumental in shaping our approach."
Meghann Lomas, Sr. Director of Product Management at Quizlet
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"Chris is not only an accomplished game designer; he's also a visionary who revolutionizes how we perceive learning and engagement."
Laura Malcolm, co-founder Kinjo and Civitas Learning
“Gamification is really about using people’s natural motivation to make experiences fun and enjoyable.”